V & A Museum Research
During the early stages of this project, we were given the opportunity to go to a current exhibition being shown at the V & A Museum in London which revolves around video games.
This exhibition showcases a range of video games and the development that was carried out by the companies for them. This could be beneficial for me, as it allowed me to witness some of the different methods used during planning and production, (some of which could prove useful for me when carrying out this project as a writer) but I was also able to experience an actual video game exhibition, which I feel will be beneficial for our own exhibition/showcase which will be held at the end of the project.
The exhibition showcased a lot of areas to game production, but for the purpose of this project, I aimed to focus on the areas that related to me for my own project as the writer.
Processes that have been used by different companies during the development of their game.
The majority of the games made use of prototyping
One main process that was evident throughout the exhibition was the use of notebooks. Multiples different games made use of notebooks but in different ways.
Another process that I saw was the planning of the events of a game via the use of cards. These cards listing the different events of the game were positioned in the order that they would occur in the game itself.
Another process that I noticed at one of the sections of the exhibition was how the game development team (for No Mans Sky) made use of a number of relevant images.
Processes I have seen that I could use during my own project.
When in the planning phase of the project, the process of using a notebook might be a good idea to use as it allows ideas to be noted down on the go. These ideas can then be looked at later on and developed if needed.
In terms of developing the story, the process with the cards might also be effective, as it will allow me and my team to quickly see the characters introduced or developed during particular times/levels, as well as the events that will take place during different levels of the game/story.
How the exhibition is laid out
The exhibition was laid out almost in such a way that you walked from the start to the end which helped in terms of crowding since once someone had finished viewing a section of the exhibition, they'd continue to the next section of the room.
In the area, the exhibition was held space was made the most of by using the walls to showcase art and videos (use of built-in screens) which meant that crowing and congestion were reduced, and there was still a noticeable path through the exhibition.
What resources have been used to display the content of the exhibition?
There were a number of different areas to showcase the different areas of the game's production. Most areas had a video or section of gameplay showcasing the finished product, as well as a large section showing the concept art and level design of the game throughout different stages of the development of the game.
For our exhibition, we intend to have our games set up on a number of computers, but we will still need to showcase some different areas in different ways.
The exhibition was rather effective at showing a piece of work and then explaining it, which could be a good idea for our own. An example of this could be to showcase the artists work of a character, and then have the writers work behind that character shown along with it.